Searched refs:noiseY (Results 1 – 1 of 1) sorted by relevance
446 Noise noiseY(noiseVector.y()); in noise2D() local453 noiseY.noisePositionIntegerValue = in noise2D()454 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()457 noiseY.nextNoisePositionIntegerValue = in noise2D()458 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()461 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()463 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()466 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()467 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()468 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()[all …]