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/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp446 Noise noiseY(noiseVector.y()); in noise2D() local
453 noiseY.noisePositionIntegerValue = in noise2D()
454 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
457 noiseY.nextNoisePositionIntegerValue = in noise2D()
458 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
461 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()
463 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()
466 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
467 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
468 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()
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