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Searched refs:numLostBits (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/delibs/debase/
DdeMath.c150 const int numLostBits = exponent - 23; in deInt32ToFloatRoundToNegInf() local
151 const deUint32 lostMask = deBitMask32(0, numLostBits); in deInt32ToFloatRoundToNegInf()
153 DE_ASSERT(numLostBits > 0); in deInt32ToFloatRoundToNegInf()
170 const float oneUlp = (float)(1u << (deUint32)numLostBits); in deInt32ToFloatRoundToNegInf()
/external/deqp/modules/gles3/functional/
Des3fShaderPrecisionTests.cpp302 …const int numLostBits = de::max(de::max(in0Exp-resExp, in1Exp-resExp), 0); // Lost due to manti… in compare() local
305 const int maskBits = numLostBits + numPrecBits; in compare()
307 …stLog::Message << "Assuming " << mantissaBits << " mantissa bits, " << numLostBits << " bits lost … in compare()