Searched refs:numOccluderIndicesPerDraw (Results 1 – 1 of 1) sorted by relevance
167 int numOccluderIndicesPerDraw = 3*m_numOccludersPerDraw; in iterate() local184 occluderVertices.resize(4*numOccluderIndicesPerDraw * m_numOccluderDraws); in iterate()186 for (int i = 0; i < numOccluderIndicesPerDraw * m_numOccluderDraws; i++) in iterate()225 …tribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &occluderVertices[drawIter * numOccluderIndicesPerDraw]); in iterate()226 glDrawArrays (GL_TRIANGLES, 0, numOccluderIndicesPerDraw); in iterate()