Searched refs:numOctaves (Results 1 – 5 of 5) sorted by relevance
/external/skia/include/effects/ |
D | SkPerlinNoiseShader.h | 42 int numOctaves, SkScalar seed, 45 int numOctaves, SkScalar seed, 52 int numOctaves, SkScalar z);
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/external/skia/gm/ |
D | perlinnoise.cpp | 47 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test() argument 51 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, in test() 53 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, in test() 121 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in install() argument 124 SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, in install() 126 SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, in install()
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/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 312 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, 385 int numOctaves, in SkPerlinNoiseShaderImpl() argument 391 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) in SkPerlinNoiseShaderImpl() 396 SkASSERT(numOctaves >= 0 && numOctaves < 256); in SkPerlinNoiseShaderImpl() 681 int numOctaves, bool stitchTiles, in Make() argument 687 new GrPerlinNoise2Effect(type, numOctaves, stitchTiles, in Make() 699 int numOctaves() const { return fNumOctaves; } in numOctaves() function in GrPerlinNoise2Effect 721 GrPerlinNoise2Effect(SkPerlinNoiseShaderImpl::Type type, int numOctaves, bool stitchTiles, in GrPerlinNoise2Effect() argument 728 , fNumOctaves(numOctaves) in GrPerlinNoise2Effect() 758 int numOctaves = d->fRandom->nextRangeU(2, 10); in TestCreate() local [all …]
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/external/skia/bench/ |
D | PerlinNoiseBench.cpp | 42 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, in test() argument 46 numOctaves, seed, in test()
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/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 469 int numOctaves; in make_fuzz_shader() local 476 fuzz->nextRange(&numOctaves, 2, 7); in make_fuzz_shader() 479 numOctaves, seed, in make_fuzz_shader() 483 numOctaves, seed, in make_fuzz_shader()
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