Searched refs:numTargetIndicesPerDraw (Results 1 – 1 of 1) sorted by relevance
168 int numTargetIndicesPerDraw = 3*m_numTargetsPerDraw; in iterate() local195 targetVertices.resize(4*numTargetIndicesPerDraw * m_numTargetDraws); in iterate()197 for (int i = 0; i < numTargetIndicesPerDraw * m_numTargetDraws; i++) in iterate()240 …exAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &targetVertices[drawIter * numTargetIndicesPerDraw]); in iterate()241 glDrawArrays (GL_TRIANGLES, 0, numTargetIndicesPerDraw); in iterate()