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Searched refs:numTargetIndicesPerDraw (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/stress/
Des3sOcclusionQueryTests.cpp168 int numTargetIndicesPerDraw = 3*m_numTargetsPerDraw; in iterate() local
195 targetVertices.resize(4*numTargetIndicesPerDraw * m_numTargetDraws); in iterate()
197 for (int i = 0; i < numTargetIndicesPerDraw * m_numTargetDraws; i++) in iterate()
240 …exAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &targetVertices[drawIter * numTargetIndicesPerDraw]); in iterate()
241 glDrawArrays (GL_TRIANGLES, 0, numTargetIndicesPerDraw); in iterate()