Searched refs:numTexUnits (Results 1 – 1 of 1) sorted by relevance
148 int numTexUnits = 0; in resetStateES() local151 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits); in resetStateES()153 for (int ndx = 0; ndx < numTexUnits; ndx++) in resetStateES()324 for (int ndx = 0; ndx < numTexUnits; ndx++) in resetStateES()734 int numTexUnits = 0; in resetStateGLCore() local735 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits); in resetStateGLCore()739 for (int ndx = 0; ndx < numTexUnits; ndx++) in resetStateGLCore()937 for (int ndx = 0; ndx < numTexUnits; ndx++) in resetStateGLCore()