Searched refs:outScalarSize (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 522 int outScalarSize = getDataTypeScalarSize(spec.output); in ShaderOperatorCase() local 525 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = "; in ShaderOperatorCase() 527 if (!isResFloatVec && outScalarSize == 1) in ShaderOperatorCase() 530 op << "vec" << outScalarSize << "(res)"; in ShaderOperatorCase() 1254 …int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? … in init() local 1255 DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] in init() 1256 : isIntOut ? s_intTypes[outScalarSize - 1] in init() 1257 : isBoolOut ? s_boolTypes[outScalarSize - 1] in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 785 const int outScalarSize = getDataTypeScalarSize(m_spec.output); in setupShaderData() local 788 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = "; in setupShaderData() 790 if (!isResFloatVec && outScalarSize == 1) in setupShaderData() 793 op << "vec" << outScalarSize << "(res)"; in setupShaderData() 805 …" << twoValuedVec4(de::toString(resultScale), "1.0", s_outSwizzleChannelMasks[outScalarSize - 1]); in setupShaderData() 806 …woValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize - 1]); in setupShaderData() 1851 …const int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL… in init() local 1852 const DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] in init() 1853 : isIntOut ? s_intTypes[outScalarSize - 1] in init() 1854 : isUintOut ? s_uintTypes[outScalarSize - 1] in init() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 801 int outScalarSize = getDataTypeScalarSize(m_spec.output); in setupShaderData() local 804 op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = "; in setupShaderData() 806 if (!isResFloatVec && outScalarSize == 1) in setupShaderData() 809 op << "vec" << outScalarSize << "(res)"; in setupShaderData() 821 …* " << twoValuedVec4(de::toString(resultScale), "1.0", s_outSwizzleChannelMasks[outScalarSize-1]); in setupShaderData() 822 … twoValuedVec4(de::floatToString(resultBias, 2), "0.0", s_outSwizzleChannelMasks[outScalarSize-1]); in setupShaderData() 1891 …int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? … in init() local 1892 DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] in init() 1893 : isIntOut ? s_intTypes[outScalarSize - 1] in init() 1894 : isUintOut ? s_uintTypes[outScalarSize - 1] in init() [all …]
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