Searched refs:pFaces (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTFixedPoint.cpp | 108 new_mesh->pFaces = mesh->pFaces; in CreateFixedObjectMesh()
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D | PVRTFixedPoint.h | 134 unsigned short *pFaces; member 168 unsigned short *pFaces; member
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D | PVRTShadowVol.h | 103 const unsigned short * const pFaces,
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D | PVRTShadowVol.cpp | 293 const unsigned short * const pFaces, in PVRTShadowVolMeshCreateMesh() argument 315 (PVRTVECTOR3*)&pVertex[3 * pFaces[3 * nCurr + 0]], in PVRTShadowVolMeshCreateMesh() 316 (PVRTVECTOR3*)&pVertex[3 * pFaces[3 * nCurr + 1]], in PVRTShadowVolMeshCreateMesh() 317 (PVRTVECTOR3*)&pVertex[3 * pFaces[3 * nCurr + 2]]); in PVRTShadowVolMeshCreateMesh()
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D | PVRTModelPOD.cpp | 3684 unsigned char* pFaces; local 3701 pFaces = old.pData; 3710 pFaces = &old.pData[3 * mesh.sBoneBatches.pnBatchOffset[h] * old.nStride]; 3719 PVRTVertexRead(&n0, (char*)pFaces + (3 * i + 0) * old.nStride, old.eType); 3720 PVRTVertexRead(&n1, (char*)pFaces + (3 * i + 1) * old.nStride, old.eType); 3721 PVRTVertexRead(&n2, (char*)pFaces + (3 * i + 2) * old.nStride, old.eType);
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