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Searched refs:pNormals (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTFixedPoint.cpp68 if(mesh->pNormals) in CreateFixedObjectMesh()
70 new_mesh->pNormals = new VERTTYPE[mesh->nNumVertex*3]; in CreateFixedObjectMesh()
72 new_mesh->pNormals[i] = PVRTF2X(mesh->pNormals[i]); in CreateFixedObjectMesh()
76 new_mesh->pNormals = 0; in CreateFixedObjectMesh()
134 delete[] mesh->pNormals; in FreeFixedObjectMesh()
DPVRTFixedPoint.h130 float *pNormals; member
164 VERTTYPE *pNormals; member