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Searched refs:pPass (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp2702 SPVRTPFXRenderPass* pPass = m_renderPassSkipGraph[ui]; in DetermineRenderPassDependencies() local
2710 if(pPass == pTestPass) in DetermineRenderPassDependencies()
2714 if(!pPass->pEffect) in DetermineRenderPassDependencies()
2718 for(uk = 0; uk < pPass->pEffect->Textures.GetSize(); ++uk) in DetermineRenderPassDependencies()
2723 if(pTestPass->pTexture->Name == pPass->pEffect->Textures[uk].Name) in DetermineRenderPassDependencies()
2725 m_renderPassSkipGraph.AddNodeDependency(pPass, pTestPass); in DetermineRenderPassDependencies()