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Searched refs:pUV (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTFixedPoint.cpp59 if(mesh->pUV) in CreateFixedObjectMesh()
61 new_mesh->pUV = new VERTTYPE[mesh->nNumVertex*2]; in CreateFixedObjectMesh()
63 new_mesh->pUV[i] = PVRTF2X(mesh->pUV[i]); in CreateFixedObjectMesh()
66 new_mesh->pUV = 0; in CreateFixedObjectMesh()
133 delete[] mesh->pUV; in FreeFixedObjectMesh()
DPVRTFixedPoint.h129 float *pUV; member
163 VERTTYPE *pUV; member
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp587 float *pUV = ( (float*)&UVs ); in APIDrawLogo() local
625 glVertexAttribPointer(UV_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*)pUV); in APIDrawLogo()
/external/ImageMagick/PerlMagick/t/reference/write/filter/
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