Searched refs:pUV (Results 1 – 4 of 4) sorted by relevance
59 if(mesh->pUV) in CreateFixedObjectMesh()61 new_mesh->pUV = new VERTTYPE[mesh->nNumVertex*2]; in CreateFixedObjectMesh()63 new_mesh->pUV[i] = PVRTF2X(mesh->pUV[i]); in CreateFixedObjectMesh()66 new_mesh->pUV = 0; in CreateFixedObjectMesh()133 delete[] mesh->pUV; in FreeFixedObjectMesh()
129 float *pUV; member163 VERTTYPE *pUV; member
587 float *pUV = ( (float*)&UVs ); in APIDrawLogo() local625 glVertexAttribPointer(UV_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*)pUV); in APIDrawLogo()
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