Searched refs:pdispatcher (Results 1 – 1 of 1) sorted by relevance
1192 void PhysicalSocketServer::Add(Dispatcher *pdispatcher) { in Add() argument1197 pdispatcher); in Add()1200 dispatchers_.push_back(pdispatcher); in Add()1203 void PhysicalSocketServer::Remove(Dispatcher *pdispatcher) { in Remove() argument1207 pdispatcher); in Remove()1272 Dispatcher *pdispatcher = dispatchers_[i]; in Wait() local1273 ASSERT(pdispatcher); in Wait()1274 if (!process_io && (pdispatcher != signal_wakeup_)) in Wait()1276 int fd = pdispatcher->GetDescriptor(); in Wait()1280 uint32_t ff = pdispatcher->GetRequestedEvents(); in Wait()[all …]