Searched refs:perlinNoiseShader (Results 1 – 1 of 1) sorted by relevance
448 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in noise2D() local450 if (perlinNoiseShader.fStitchTiles) { in noise2D()494 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in calculateTurbulenceValueForPoint() local495 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()503 for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { in calculateTurbulenceValueForPoint()505 SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ? in calculateTurbulenceValueForPoint()511 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()522 if (perlinNoiseShader.fType == kFractalNoise_Type) { in calculateTurbulenceValueForPoint()553 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in calculateImprovedNoiseValueForPoint() local554 SkScalar x = point.fX * perlinNoiseShader.fBaseFrequencyX; in calculateImprovedNoiseValueForPoint()[all …]