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Searched refs:perlinNoiseShader (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp448 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in noise2D() local
450 if (perlinNoiseShader.fStitchTiles) { in noise2D()
494 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in calculateTurbulenceValueForPoint() local
495 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()
503 for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { in calculateTurbulenceValueForPoint()
505 SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ? in calculateTurbulenceValueForPoint()
511 if (perlinNoiseShader.fStitchTiles) { in calculateTurbulenceValueForPoint()
522 if (perlinNoiseShader.fType == kFractalNoise_Type) { in calculateTurbulenceValueForPoint()
553 …const SkPerlinNoiseShaderImpl& perlinNoiseShader = static_cast<const SkPerlinNoiseShaderImpl&>(fSh… in calculateImprovedNoiseValueForPoint() local
554 SkScalar x = point.fX * perlinNoiseShader.fBaseFrequencyX; in calculateImprovedNoiseValueForPoint()
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