Searched refs:permanently_live_ (Results 1 – 2 of 2) sorted by relevance
131 DCHECK_EQ(liveness->length(), permanently_live_.length()); in ClearNonLiveFrameStateSlots()139 if (!liveness->Contains(i) && !permanently_live_.Contains(i)) { in ClearNonLiveFrameStateSlots()151 if (!liveness->Contains(index) && !permanently_live_.Contains(index)) { in ClearNonLiveFrameStateSlots()171 bool live = liveness->Contains(var) || permanently_live_.Contains(var); in ClearNonLiveStateValues()
30 permanently_live_( in NonLiveFrameStateSlotReplacer()37 void MarkPermanentlyLive(int var) { permanently_live_.Add(var); } in MarkPermanentlyLive()52 BitVector permanently_live_; variable