Searched refs:pfAnimPosition (Results 1 – 2 of 2) sorted by relevance
1093 …if(!WriteData32(pFile, ePODFileNodeAnimPos, s.pNode[i].pfAnimPosition, iTransformationNo)) return … in WritePOD()1530 if(s.pfAnimPosition) in ReadNode()1534 s.pfAnimPosition = (VERTTYPE*) malloc(sizeof(fPos)); in ReadNode()1535 memcpy(s.pfAnimPosition, fPos, sizeof(fPos)); in ReadNode()1563 case ePODFileNodeAnimPos: if(!src.ReadAfterAlloc32(s.pfAnimPosition, nLen)) return false; break; in ReadNode()2207 FREE(pNode[i].pfAnimPosition);2393 if(node.pfAnimPosition)2400 (PVRTVECTOR3&)node.pfAnimPosition[node.pnAnimPositionIdx[m_pImpl->nFrame+0]],2401 (PVRTVECTOR3&)node.pfAnimPosition[node.pnAnimPositionIdx[m_pImpl->nFrame+1]], m_pImpl->fBlend);2406 (PVRTVECTOR3&)node.pfAnimPosition[3 * (m_pImpl->nFrame+0)],[all …]
202 VERTTYPE *pfAnimPosition; /*!< 3 floats per frame of animation. */ member