Searched refs:pixelAddress (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/core/ |
D | SkLinearBitmapPipeline.cpp | 161 if (n >= 1) *fDest++ = *this->pixelAddress(iXs[0], iYs[0]); in pointListFew() 162 if (n >= 2) *fDest++ = *this->pixelAddress(iXs[1], iYs[1]); in pointListFew() 163 if (n >= 3) *fDest++ = *this->pixelAddress(iXs[2], iYs[2]); in pointListFew() 170 *fDest++ = *this->pixelAddress(iXs[0], iYs[0]); in pointList4() 171 *fDest++ = *this->pixelAddress(iXs[1], iYs[1]); in pointList4() 172 *fDest++ = *this->pixelAddress(iXs[2], iYs[2]); in pointList4() 173 *fDest++ = *this->pixelAddress(iXs[3], iYs[3]); in pointList4() 181 const uint32_t* src = this->pixelAddress(x, y); in pointSpan() 192 const uint32_t* src = this->pixelAddress(x, y); in repeatSpan() 207 const uint32_t* pixelAddress(int32_t x, int32_t y) { in pixelAddress() function in __anon1ef8e7930111::RGBA8888UnitRepeatSrc [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderBuiltinVarTests.cpp | 1693 const UVec2 pixelAddress = UVec2(sampleNdx + m_sampleCount * colNdx, rowNdx); in validateSampleLocations() local 1694 const Vec4 pixelData = sampleLocationBuffer.getPixel(pixelAddress.x(), pixelAddress.y()); in validateSampleLocations()
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