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Searched refs:planeEquation (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DSetupRoutine.cpp480 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bo… in setupGradient() argument
543 *Pointer<Float4>(primitive + planeEquation + 0, 16) = A; in setupGradient()
544 *Pointer<Float4>(primitive + planeEquation + 16, 16) = B; in setupGradient()
545 *Pointer<Float4>(primitive + planeEquation + 32, 16) = C; in setupGradient()
552 *Pointer<Float4>(primitive + planeEquation + 0, 16) = Float4(0, 0, 0, 0); in setupGradient()
553 *Pointer<Float4>(primitive + planeEquation + 16, 16) = Float4(0, 0, 0, 0); in setupGradient()
554 *Pointer<Float4>(primitive + planeEquation + 32, 16) = Float4(C); in setupGradient()
DSetupRoutine.hpp36 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShad…
DPixelRoutine.hpp71 …Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool fl…
DPixelRoutine.cpp289 …:interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bo… in interpolateCentroid() argument
291 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); in interpolateCentroid()
295 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + in interpolateCentroid()
296 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); in interpolateCentroid()
/external/swiftshader/src/Renderer/
DQuadRasterizer.hpp52 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
DQuadRasterizer.cpp316 …Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation,… in interpolate() argument
322 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()