Searched refs:planeEquation (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 480 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bo… in setupGradient() argument 543 *Pointer<Float4>(primitive + planeEquation + 0, 16) = A; in setupGradient() 544 *Pointer<Float4>(primitive + planeEquation + 16, 16) = B; in setupGradient() 545 *Pointer<Float4>(primitive + planeEquation + 32, 16) = C; in setupGradient() 552 *Pointer<Float4>(primitive + planeEquation + 0, 16) = Float4(0, 0, 0, 0); in setupGradient() 553 *Pointer<Float4>(primitive + planeEquation + 16, 16) = Float4(0, 0, 0, 0); in setupGradient() 554 *Pointer<Float4>(primitive + planeEquation + 32, 16) = Float4(C); in setupGradient()
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D | SetupRoutine.hpp | 36 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShad…
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D | PixelRoutine.hpp | 71 …Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool fl…
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D | PixelRoutine.cpp | 289 …:interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bo… in interpolateCentroid() argument 291 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); in interpolateCentroid() 295 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + in interpolateCentroid() 296 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); in interpolateCentroid()
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/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.hpp | 52 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
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D | QuadRasterizer.cpp | 316 …Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation,… in interpolate() argument 322 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
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