Searched refs:point_sprite (Results 1 – 8 of 8) sorted by relevance
216 bool point_sprite = false; in calculate_attr_overrides() local221 point_sprite = true; in calculate_attr_overrides()225 point_sprite = true; in calculate_attr_overrides()227 if (point_sprite) in calculate_attr_overrides()232 uint16_t attr_override = point_sprite ? 0 : in calculate_attr_overrides()
101 if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite) in draw_need_pipeline()164 if (rast->sprite_coord_enable && draw->pipeline.point_sprite) in validate_pipeline()
140 boolean point_sprite; /**< convert points to quads for sprites? */ member
223 (rast->point_quad_rasterization && draw->pipeline.point_sprite)) { in widepoint_first_point()
72 draw->pipeline.point_sprite = TRUE; in draw_pipeline_init()
522 draw->pipeline.point_sprite = enable; in draw_enable_point_sprites()
44 bool point_sprite; member
303 if (nv50->state.point_sprite) { in nv50_sprite_coords_validate()308 nv50->state.point_sprite = false; in nv50_sprite_coords_validate()312 nv50->state.point_sprite = true; in nv50_sprite_coords_validate()