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Searched refs:point_sprite (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen6_sf_state.c216 bool point_sprite = false; in calculate_attr_overrides() local
221 point_sprite = true; in calculate_attr_overrides()
225 point_sprite = true; in calculate_attr_overrides()
227 if (point_sprite) in calculate_attr_overrides()
232 uint16_t attr_override = point_sprite ? 0 : in calculate_attr_overrides()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_validate.c101 if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite) in draw_need_pipeline()
164 if (rast->sprite_coord_enable && draw->pipeline.point_sprite) in validate_pipeline()
Ddraw_private.h140 boolean point_sprite; /**< convert points to quads for sprites? */ member
Ddraw_pipe_wide_point.c223 (rast->point_quad_rasterization && draw->pipeline.point_sprite)) { in widepoint_first_point()
Ddraw_pipe.c72 draw->pipeline.point_sprite = TRUE; in draw_pipeline_init()
Ddraw_context.c522 draw->pipeline.point_sprite = enable; in draw_enable_point_sprites()
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_screen.h44 bool point_sprite; member
Dnv50_shader_state.c303 if (nv50->state.point_sprite) { in nv50_sprite_coords_validate()
308 nv50->state.point_sprite = false; in nv50_sprite_coords_validate()
312 nv50->state.point_sprite = true; in nv50_sprite_coords_validate()