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Searched refs:posPtr (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad… in renderQuad() argument
296 setVertex(posPtr, 0, Vec4(pA.x(), pA.y(), depth, 1.0f)); in renderQuad()
297 setVertex(posPtr, 1, Vec4(pB.x(), pA.y(), depth, 1.0f)); in renderQuad()
298 setVertex(posPtr, 2, Vec4(pA.x(), pB.y(), depth, 1.0f)); in renderQuad()
299 setVertex(posPtr, 3, Vec4(pB.x(), pB.y(), depth, 1.0f)); in renderQuad()
305 static void render (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const RenderCommand&… in render() argument
308 renderQuad(ctx, posPtr, cmd.quad, cmd.depth); in render()
573 const glu::VertexArrayPointer posPtr = getEntryWithPointer(vertexData, positionNdx).pointer; in iterate() local
602 render(ctx, posPtr, *cmdIter); in iterate()