Searched refs:positionVertex (Results 1 – 1 of 1) sorted by relevance
3014 static const char* const positionVertex = "${GLSL_VERSION_DECL}\n" in initRenderShader() local3021 << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType())) in initRenderShader()3034 static const char* const positionVertex = "${GLSL_VERSION_DECL}\n" in initSamplerShader() local3042 … << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType())) in initSamplerShader()