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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp89 SVtx **ppVtx; member
134 SVtx ** const ppVtx);
138 SVtx ** const ppVtx);
476 sMesh.ppVtx = ppW; in CreateMeshList()
504 sMesh.nVtxNum = (int)(ppR - sMesh.ppVtx); in CreateMeshList()
545 SVtx ** const ppVtx) in SplitMesh() argument
554 pTmp = pMesh->ppVtx[i]; // Keep a record of the old vtx that's already here in SplitMesh()
556 pMesh->ppVtx[i] = ppVtx[i]; // Move the new vtx into place in SplitMesh()
557 *ppVtx[i]->ppMeshPos = pTmp; // Move the old vtx into place in SplitMesh()
559 pTmp->ppMeshPos = ppVtx[i]->ppMeshPos; // Tell the old vtx where it is now in SplitMesh()
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