Searched refs:processCutVerts (Results 1 – 2 of 2) sorted by relevance
767 bool processCutVerts = false; in GeometryShaderStage() local775 processCutVerts = true; in GeometryShaderStage()790 processCutVerts = false; in GeometryShaderStage()793 …numEmittedVerts, pCutBuffer, numEmittedVerts, numAttribs, pState->outputTopology, processCutVerts); in GeometryShaderStage()
352 …bool processCutVerts{ false }; // vertex indices with cuts should be processed as normal, ot…373 processCutVerts = in_processCutVerts; in PA_STATE_CUT()495 if (this->processCutVerts) in ProcessVerts()