Searched refs:programUniformMatrix3x4fv (Results 1 – 16 of 16) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 223 dst->programUniformMatrix3x4fv = src.programUniformMatrix3x4fv;
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D | gluCallLogWrapper.inl | 3226 m_gl.programUniformMatrix3x4fv(program, location, count, transpose, value);
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 223 gl->programUniformMatrix3x4fv = &glProgramUniformMatrix3x4fv;
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D | glwInitES32Direct.inl | 258 gl->programUniformMatrix3x4fv = &glProgramUniformMatrix3x4fv;
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D | glwFunctions.inl | 433 glProgramUniformMatrix3x4fvFunc programUniformMatrix3x4fv; variable
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D | glwInitES31.inl | 223 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUnifor…
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D | glwInitES32.inl | 258 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUnifor…
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D | glwInitGL41.inl | 295 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUnifor…
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D | glwInitGL42.inl | 304 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUn…
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D | glwInitGL43.inl | 337 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUn…
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D | glwInitGL44.inl | 346 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUn…
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D | glwInitGL45.inl | 427 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUn…
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D | glwImpl.inl | 3428 gl->programUniformMatrix3x4fv(program, location, count, transpose, value);
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 277 …s.fProgramUniformMatrix3x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x4fv); in GrGLTestInterface()
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D | GrGLTestInterface.h | 282 …virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix3x4fv() function
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 433 gl->programUniformMatrix3x4fv = glProgramUniformMatrix3x4fv;
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