Searched refs:programUniformMatrix4x2fv (Results 1 – 16 of 16) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 225 dst->programUniformMatrix4x2fv = src.programUniformMatrix4x2fv;
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D | gluCallLogWrapper.inl | 3254 m_gl.programUniformMatrix4x2fv(program, location, count, transpose, value);
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 225 gl->programUniformMatrix4x2fv = &glProgramUniformMatrix4x2fv;
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D | glwInitES32Direct.inl | 260 gl->programUniformMatrix4x2fv = &glProgramUniformMatrix4x2fv;
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D | glwFunctions.inl | 437 glProgramUniformMatrix4x2fvFunc programUniformMatrix4x2fv; variable
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D | glwInitES31.inl | 225 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUnifor…
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D | glwInitES32.inl | 260 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUnifor…
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D | glwInitGL41.inl | 299 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUnifor…
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D | glwInitGL42.inl | 308 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUn…
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D | glwInitGL43.inl | 341 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUn…
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D | glwInitGL44.inl | 350 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUn…
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D | glwInitGL45.inl | 431 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUn…
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D | glwImpl.inl | 3460 gl->programUniformMatrix4x2fv(program, location, count, transpose, value);
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 276 …s.fProgramUniformMatrix4x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x2fv); in GrGLTestInterface()
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D | GrGLTestInterface.h | 281 …virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix4x2fv() function
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 437 gl->programUniformMatrix4x2fv = glProgramUniformMatrix4x2fv;
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