Searched refs:programUniformMatrix4x3fv (Results 1 – 16 of 16) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 226 dst->programUniformMatrix4x3fv = src.programUniformMatrix4x3fv;
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D | gluCallLogWrapper.inl | 3268 m_gl.programUniformMatrix4x3fv(program, location, count, transpose, value);
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 226 gl->programUniformMatrix4x3fv = &glProgramUniformMatrix4x3fv;
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D | glwInitES32Direct.inl | 261 gl->programUniformMatrix4x3fv = &glProgramUniformMatrix4x3fv;
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D | glwFunctions.inl | 439 glProgramUniformMatrix4x3fvFunc programUniformMatrix4x3fv; variable
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D | glwInitES31.inl | 226 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUnifor…
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D | glwInitES32.inl | 261 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUnifor…
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D | glwInitGL41.inl | 301 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUnifor…
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D | glwInitGL42.inl | 310 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUn…
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D | glwInitGL43.inl | 343 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUn…
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D | glwInitGL44.inl | 352 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUn…
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D | glwInitGL45.inl | 433 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUn…
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D | glwImpl.inl | 3476 gl->programUniformMatrix4x3fv(program, location, count, transpose, value);
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 278 …s.fProgramUniformMatrix4x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x3fv); in GrGLTestInterface()
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D | GrGLTestInterface.h | 283 …virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix4x3fv() function
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 439 gl->programUniformMatrix4x3fv = glProgramUniformMatrix4x3fv;
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