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Searched refs:psTri (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp78 STri **psTri; // Allocated array of pointers to the triangles sharing this vertex member
167 STri **psTri; // Pointers to triangles member
327 m_pVtx[i].psTri = (STri**)calloc(m_pVtx[i].nTriNumFree, sizeof(*m_pVtx[i].psTri)); in CObject()
335 pVtx0->psTri[pVtx0->nTriNumTot++] = &m_pTri[i]; in CObject()
336 pVtx1->psTri[pVtx1->nTriNumTot++] = &m_pTri[i]; in CObject()
337 pVtx2->psTri[pVtx2->nTriNumTot++] = &m_pTri[i]; in CObject()
362 FREE(m_pVtx[m_nVtxTot].psTri); in ~CObject()
485 pTri = (*ppR)->psTri[j]; in CreateMeshList()
637 FREE(psTri); in ~CBlockOption()
655 psTri = (STri**)malloc(nTriLimit * sizeof(*psTri)); in Init()
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DPVRTShadowVol.cpp644 PVRTShadowVolMTriangle *psTri; in PVRTShadowVolSilhouetteProjectedBuild() local
692 psTri = &psMesh->pT[nCurr]; in PVRTShadowVolSilhouetteProjectedBuild()
693 pE0 = &psMesh->pE[psTri->wE0]; in PVRTShadowVolSilhouetteProjectedBuild()
694 pE1 = &psMesh->pE[psTri->wE1]; in PVRTShadowVolSilhouetteProjectedBuild()
695 pE2 = &psMesh->pE[psTri->wE2]; in PVRTShadowVolSilhouetteProjectedBuild()
701 f = PVRTMatrixVec3DotProduct(psTri->vNormal, v); in PVRTShadowVolSilhouetteProjectedBuild()
703 f = PVRTMatrixVec3DotProduct(psTri->vNormal, *pvLightModel); in PVRTShadowVolSilhouetteProjectedBuild()
715 pwIdx[psVol->nIdxCnt+0] = psTri->w[0]; in PVRTShadowVolSilhouetteProjectedBuild()
716 pwIdx[psVol->nIdxCnt+1] = psTri->w[1]; in PVRTShadowVolSilhouetteProjectedBuild()
717 pwIdx[psVol->nIdxCnt+2] = psTri->w[2]; in PVRTShadowVolSilhouetteProjectedBuild()
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