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Searched refs:quadSize (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineVertexUtil.cpp709 const float quadSize = 1.25f; in createOverlappingQuads() local
723 Vec4(translation.x(), translation.y() + quadSize, 0.0f, 1.0f), in createOverlappingQuads()
728 Vec4(translation.x() + quadSize, translation.y(), 0.0f, 1.0f), in createOverlappingQuads()
733 Vec4(translation.x() + quadSize, translation.y() + quadSize, 0.0f, 1.0f), in createOverlappingQuads()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp899 const float quadSize = 1.0f; in execute() local
902 -quadSize, -quadSize, 0.0f, 1.0f, in execute()
903 -quadSize, +quadSize, 0.0f, 1.0f, in execute()
904 +quadSize, -quadSize, 0.0f, 1.0f, in execute()
905 +quadSize, +quadSize, 0.0f, 1.0f in execute()
1293 const int minY = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * (float)height + 1.0f); in execute()
1294 const int maxY = deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * (float)height - 0.5f); in execute()
1295 const int minX = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * (float)width + 1.0f); in execute()
1296 const int maxX = deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * (float)width - 0.5f); in execute()