Searched refs:quadsTex (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 766 deUint32 quadsTex = 2; in render() local 769 createQuadsTex2D(ctx, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64); in render() 790 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 1008 deUint32 quadsTex = 1; in render() local 1011 createQuadsTex2D(context, quadsTex, GL_RGBA, GL_UNSIGNED_BYTE, width, height); in render() 1035 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 1115 deUint32 quadsTex = 1; in render() local 1119 createQuadsTex2D(ctx, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight); in render() 1140 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 1196 deUint32 quadsTex = 1; in render() local [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 543 deUint32 quadsTex = 2; in render() local 550 createQuadsTex2D(context, quadsTex, GL_RGBA, GL_UNSIGNED_BYTE, width, height); in render() 575 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 627 deUint32 quadsTex = 1; in render() local 634 createQuadsTex2D(context, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64); in render() 671 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 696 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() 870 deUint32 quadsTex = 6; in render() local 872 createQuadsTex2D(context, quadsTex, GL_RGB, GL_UNSIGNED_BYTE, 64, 64); in render() 918 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render() [all …]
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