Searched refs:rbug_shader_t (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/rbug/ |
D | rbug_shader.h | 54 rbug_shader_t shader; 61 rbug_shader_t shader; 69 rbug_shader_t shader; 78 rbug_shader_t *shaders; 99 rbug_shader_t shader, 104 rbug_shader_t shader, 110 rbug_shader_t shader, 117 rbug_shader_t *shaders,
|
D | rbug_context.h | 88 rbug_shader_t vertex; 89 rbug_shader_t fragment; 113 rbug_shader_t vertex; 114 rbug_shader_t fragment; 155 rbug_shader_t vertex, 156 rbug_shader_t fragment, 174 rbug_shader_t vertex, 175 rbug_shader_t fragment,
|
D | rbug_shader.c | 80 rbug_shader_t shader, in rbug_send_shader_info() 102 WRITE(8, rbug_shader_t, shader); /* shader */ in rbug_send_shader_info() 121 rbug_shader_t shader, in rbug_send_shader_disable() 145 WRITE(8, rbug_shader_t, shader); /* shader */ in rbug_send_shader_disable() 165 rbug_shader_t shader, in rbug_send_shader_replace() 190 WRITE(8, rbug_shader_t, shader); /* shader */ in rbug_send_shader_replace() 210 rbug_shader_t *shaders, in rbug_send_shader_list_reply() 233 WRITE_ARRAY(8, rbug_shader_t, shaders); /* shaders */ in rbug_send_shader_list_reply() 349 READ(8, rbug_shader_t, shader); /* shader */ in rbug_demarshal_shader_info() 377 READ(8, rbug_shader_t, shader); /* shader */ in rbug_demarshal_shader_disable() [all …]
|
D | rbug_context.c | 238 rbug_shader_t vertex, in rbug_send_context_draw_rule() 239 rbug_shader_t fragment, in rbug_send_context_draw_rule() 268 WRITE(8, rbug_shader_t, vertex); /* vertex */ in rbug_send_context_draw_rule() 269 WRITE(8, rbug_shader_t, fragment); /* fragment */ in rbug_send_context_draw_rule() 371 rbug_shader_t vertex, in rbug_send_context_info_reply() 372 rbug_shader_t fragment, in rbug_send_context_info_reply() 407 WRITE(8, rbug_shader_t, vertex); /* vertex */ in rbug_send_context_info_reply() 408 WRITE(8, rbug_shader_t, fragment); /* fragment */ in rbug_send_context_info_reply() 624 READ(8, rbug_shader_t, vertex); /* vertex */ in rbug_demarshal_context_draw_rule() 625 READ(8, rbug_shader_t, fragment); /* fragment */ in rbug_demarshal_context_draw_rule() [all …]
|
D | rbug_core.h | 43 typedef uint64_t rbug_shader_t; typedef
|
/external/mesa3d/src/gallium/drivers/rbug/ |
D | rbug_core.c | 86 rbug_get_shader_locked(struct rbug_context *rb_context, rbug_shader_t shdr) in rbug_get_shader_locked() 520 rbug_shader_t *shdrs; in rbug_shader_list() 532 shdrs = MALLOC(rb_context->num_shaders * sizeof(rbug_shader_t)); in rbug_shader_list()
|