Searched refs:resourceIndex (Results 1 – 3 of 3) sorted by relevance
2188 int resourceIndex = fShaderResources.find(pdfShader.get()); in populateGraphicStateEntryFromPaint() local2189 if (resourceIndex < 0) { in populateGraphicStateEntryFromPaint()2190 resourceIndex = fShaderResources.count(); in populateGraphicStateEntryFromPaint()2194 entry->fShaderIndex = resourceIndex; in populateGraphicStateEntryFromPaint()2207 int resourceIndex = addGraphicStateResource(newGraphicState.get()); in populateGraphicStateEntryFromPaint() local2208 entry->fGraphicStateIndex = resourceIndex; in populateGraphicStateEntryFromPaint()2247 int resourceIndex = fFontResources.find(newFont.get()); in getFontResourceIndex() local2248 if (resourceIndex < 0) { in getFontResourceIndex()2250 resourceIndex = fFontResources.count(); in getFontResourceIndex()2253 return resourceIndex; in getFontResourceIndex()
2515 for (var resourceIndex = 0; resourceIndex < this.data_.all.length; resourceIndex++) {2516 resource = this.data_.all[resourceIndex];
3003 glw::GLuint resourceIndex; in iterate() local3010 …resourceIndex = gl.getProgramResourceIndex(program.getProgram(), programGLInterface, targetResourc… in iterate()3013 if (resourceIndex == GL_INVALID_INDEX) in iterate()3032 …gl.getProgramResourceiv(program.getProgram(), programGLInterface, resourceIndex, 1, &prop, 1, &wri… in iterate()