Searched refs:roundGLfloatToNearestIntegerHalfUp (Results 1 – 6 of 6) sorted by relevance
1248 const glw::GLint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(expected); in verifyFloat()1279 const glw::GLint64 refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(expected); in verifyFloat()1299 const glw::GLuint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLuint>(expected); in verifyFloat()1389 const glw::GLint refValue = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(maxValue); in verifyFloatMax()1413 const glw::GLint64 refValue = roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(maxValue); in verifyFloatMax()1651 const glw::GLint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(expected[ndx]); in verifyFloatVec4()1684 const glw::GLuint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLuint>(expected[ndx]); in verifyFloatVec4()1795 const glw::GLint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(validLow[ndx]); in verifyNormalizedI32Vec4()
62 T roundGLfloatToNearestIntegerHalfUp (float val) in roundGLfloatToNearestIntegerHalfUp() function
271 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat()407 StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(min), in verifyFloatRange()456 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat()592 StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(min), in verifyFloatRange()
115 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat()
304 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat()446 StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(min), in verifyFloatRange()510 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat()652 StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(min), in verifyFloatRange()
323 …state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAcce… in verifyState()336 …const glw::GLint roundUp = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.get… in verifyState()372 …state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAc… in verifyState()385 …const glw::GLint64 roundUp = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbo… in verifyState()