Searched refs:rp_state (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | core_validation.cpp | 6356 …dateDestroyRenderPass(layer_data *dev_data, VkRenderPass render_pass, RENDER_PASS_STATE **rp_state, in PreCallValidateDestroyRenderPass() argument 6358 *rp_state = getRenderPassState(dev_data, render_pass); in PreCallValidateDestroyRenderPass() 6363 if (*rp_state) { in PreCallValidateDestroyRenderPass() 6364 skip |= ValidateObjectNotInUse(dev_data, *rp_state, *obj_struct, VALIDATION_ERROR_00393); in PreCallValidateDestroyRenderPass() 6369 …ecordDestroyRenderPass(layer_data *dev_data, VkRenderPass render_pass, RENDER_PASS_STATE *rp_state, in PostCallRecordDestroyRenderPass() argument 6371 invalidateCommandBuffers(rp_state->cb_bindings, obj_struct); in PostCallRecordDestroyRenderPass() 6378 RENDER_PASS_STATE *rp_state = nullptr; in DestroyRenderPass() local 6381 bool skip = PreCallValidateDestroyRenderPass(dev_data, renderPass, &rp_state, &obj_struct); in DestroyRenderPass() 6386 PostCallRecordDestroyRenderPass(dev_data, renderPass, rp_state, obj_struct); in DestroyRenderPass() 7074 auto rp_state = getRenderPassState(dev_data, fb_state->createInfo.renderPass); in AddFramebufferBinding() local [all …]
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