Searched refs:s_constInMat3 (Results 1 – 1 of 1) sorted by relevance
95 static const Mat3 s_constInMat3[2] = { tcu::translationMatrix(tcu::Vec2(0.2f, -0.3f)), tcu::Mat3(s_… variable343 …st ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInMat3[inputNdx]; } in getInputValue()879 case TYPE_FLOAT_MAT3: writeMatrixConstructor<3, 3>(op, Mat3(s_constInMat3[inNdx])); break; in init()1069 …case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(loc, 1, GL_FALSE, s_constInMat3[inNdx].getColumnMajorDat… in setupUniforms()