Searched refs:s_textureLayer (Results 1 – 1 of 1) sorted by relevance
1067 static const int s_textureLayer = 3; member in deqp::gles31::Functional::__anona9e459750111::MultisampleTextureUsageCase1171 … << "Attaching multisample texture array layer " << static_cast<int>(s_textureLayer) << " to fbo" … in init()1172 gl.framebufferTextureLayer(GL_FRAMEBUFFER, fboAttachment, m_textureID, 0, s_textureLayer); in init()1481 gl.uniform1i(layerLocation, s_textureLayer); in sampleTexture()