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Searched refs:sampler2DArrayShadow (Results 1 – 9 of 9) sorted by relevance

/external/deqp/data/gles3/shaders/
Dinvalid_texture_functions.test32 uniform mediump sampler2DArrayShadow s;
165 uniform mediump sampler2DArrayShadow s;
184 uniform mediump sampler2DArrayShadow s;
222 uniform mediump sampler2DArrayShadow s;
469 uniform mediump sampler2DArrayShadow s;
488 uniform mediump sampler2DArrayShadow s;
602 uniform mediump sampler2DArrayShadow s;
678 uniform mediump sampler2DArrayShadow s;
754 uniform mediump sampler2DArrayShadow s;
773 uniform mediump sampler2DArrayShadow s;
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Dkeywords.test1140 case sampler2DArrayShadow
1153 float sampler2DArrayShadow = 1.0;
/external/skia/src/sksl/
Dsksl.include219 ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
234 vec2 textureQueryLod(sampler2DArrayShadow sampler, vec2 P);
247 int textureQueryLevels(sampler2DArrayShadow sampler);
280 float texture(sampler2DArrayShadow sampler, vec4 P);
346 float textureOffset(sampler2DArrayShadow sampler, vec4 P, ivec2 offset);
416 float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy);
428 float textureGradOffset(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset);
460 vec4 textureGather(sampler2DArrayShadow sampler, vec3 P, float refZ);
471 vec4 textureGatherOffset(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offset);
480 vec4 textureGatherOffsets(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offsets[4]);
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp314 TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow); in InsertBuiltInFunctions() local
318 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4); in InsertBuiltInFunctions()
335 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1); in InsertBuiltInFunctions()
399 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, flo… in InsertBuiltInFunctions()
405 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float… in InsertBuiltInFunctions()
/external/mesa3d/src/compiler/glsl/tests/
Dsampler_types_test.cpp92 T(sampler2DArrayShadow,
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h122 DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/external/mesa3d/src/compiler/glsl/
Dbuiltin_types.cpp214 T(sampler2DArrayShadow, 130, 300)
Dglsl_lexer.ll330 sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
Dglsl_parser.yy2245 | SAMPLER2DARRAYSHADOW { $$ = "sampler2DArrayShadow"; }