Searched refs:samplerCubeShadow (Results 1 – 9 of 9) sorted by relevance
/external/deqp/data/gles3/shaders/ |
D | invalid_texture_functions.test | 203 uniform mediump samplerCubeShadow s; 431 uniform mediump samplerCubeShadow s; 450 uniform mediump samplerCubeShadow s; 583 uniform mediump samplerCubeShadow s; 659 uniform mediump samplerCubeShadow s; 735 uniform mediump samplerCubeShadow s; 830 uniform mediump samplerCubeShadow s; 1001 uniform mediump samplerCubeShadow s; 1020 uniform mediump samplerCubeShadow s;
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D | keywords.test | 1104 case samplerCubeShadow 1117 float samplerCubeShadow = 1.0;
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 313 TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow); in InsertBuiltInFunctions() local 317 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4); in InsertBuiltInFunctions() 325 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1); in InsertBuiltInFunctions() 334 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); in InsertBuiltInFunctions() 397 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3… in InsertBuiltInFunctions()
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/external/skia/src/sksl/ |
D | sksl.include | 209 ivec2 textureSize(samplerCubeShadow sampler, int lod); 232 vec2 textureQueryLod(samplerCubeShadow sampler, vec3 P); 245 int textureQueryLevels(samplerCubeShadow sampler); 270 float texture(samplerCubeShadow sampler, vec4 P); 271 float texture(samplerCubeShadow sampler, vec4 P, float bias); 412 float textureGrad(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy); 461 vec4 textureGather(samplerCubeShadow sampler, vec3 P, float refZ);
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/external/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 88 T(samplerCubeShadow, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 3)
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 120 DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_types.cpp | 212 T(samplerCubeShadow, 130, 300)
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D | glsl_lexer.ll | 328 samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
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D | glsl_parser.yy | 2241 | SAMPLERCUBESHADOW { $$ = "samplerCubeShadow"; }
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