Searched refs:scheduleData (Results 1 – 1 of 1) sorted by relevance
83 TileScheduleData& scheduleData = fScheduleData[tileIndex]; in next() local84 bool locked = scheduleData.fMutex.try_lock(); in next()88 if (scheduleData.fDrawIndex < fDrawCnt) { in next()89 fWork(tileIndex, scheduleData.fDrawIndex++); in next()94 scheduleData.fMutex.unlock(); in next()138 TileScheduleData& scheduleData = fScheduleData[tileIndex]; in next() local140 scheduleData.fSemaphore.wait(); in next()151 if (isFinishing && scheduleData.fDrawIndex >= fDrawCnt) { in next()154 SkASSERT(scheduleData.fDrawIndex < fDrawCnt); in next()155 fWork(tileIndex, scheduleData.fDrawIndex++); in next()