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Searched refs:setMatrices (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgramDataManager.cpp188 this->setMatrices<2>(u, 1, matrix); in setMatrix2f()
192 this->setMatrices<3>(u, 1, matrix); in setMatrix3f()
196 this->setMatrices<4>(u, 1, matrix); in setMatrix4f()
200 this->setMatrices<2>(u, arrayCount, m); in setMatrix2fv()
204 this->setMatrices<3>(u, arrayCount, m); in setMatrix3fv()
208 this->setMatrices<4>(u, arrayCount, m); in setMatrix4fv()
213 template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u, in setMatrices() function in GrGLProgramDataManager
DGrGLProgramDataManager.h101 template<int N> inline void setMatrices(UniformHandle, int arrayCount,
/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.cpp198 this->setMatrices<2>(u, 1, matrix); in setMatrix2f()
204 this->setMatrices<2>(u, arrayCount, m); in setMatrix2fv()
208 this->setMatrices<3>(u, 1, matrix); in setMatrix3f()
214 this->setMatrices<3>(u, arrayCount, m); in setMatrix3fv()
218 this->setMatrices<4>(u, 1, matrix); in setMatrix4f()
224 this->setMatrices<4>(u, arrayCount, m); in setMatrix4fv()
229 template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHandle u, in setMatrices() function in GrVkPipelineStateDataManager
DGrVkPipelineStateDataManager.h68 template<int N> inline void setMatrices(UniformHandle, int arrayCount,