Searched refs:setSamplerUniforms (Results 1 – 3 of 3) sorted by relevance
52 fProgramDataManager.setSamplerUniforms(textureSamplers, 0); in GrGLProgram()53 fProgramDataManager.setSamplerUniforms(texelBuffers, fNumTextureSamplers); in GrGLProgram()
48 void setSamplerUniforms(const UniformInfoArray& samplers, int startUnit) const;
53 void GrGLProgramDataManager::setSamplerUniforms(const UniformInfoArray& samplers, in setSamplerUniforms() function in GrGLProgramDataManager