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Searched refs:setSamplerUniforms (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp52 fProgramDataManager.setSamplerUniforms(textureSamplers, 0); in GrGLProgram()
53 fProgramDataManager.setSamplerUniforms(texelBuffers, fNumTextureSamplers); in GrGLProgram()
DGrGLProgramDataManager.h48 void setSamplerUniforms(const UniformInfoArray& samplers, int startUnit) const;
DGrGLProgramDataManager.cpp53 void GrGLProgramDataManager::setSamplerUniforms(const UniformInfoArray& samplers, in setSamplerUniforms() function in GrGLProgramDataManager