Searched refs:shaderContext (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/core/ |
D | SkBlitter_ARGB32.cpp | 333 const SkPaint& paint, SkShaderBase::Context* shaderContext) in SkARGB32_Shader_Blitter() argument 334 : INHERITED(device, paint, shaderContext) in SkARGB32_Shader_Blitter() 341 if (!(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)) { in SkARGB32_Shader_Blitter() 351 if (shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag) { in SkARGB32_Shader_Blitter() 361 fConstInY = SkToBool(shaderContext->getFlags() & SkShaderBase::kConstInY32_Flag); in SkARGB32_Shader_Blitter() 392 auto* shaderContext = fShaderContext; in blitRect() local 398 shaderContext->shadeSpan(x, y, device, width); in blitRect() 405 shaderContext->shadeSpan(x, y, span, width); in blitRect() 427 auto shadeProc = shaderContext->asAShadeProc(&ctx); in blitRect() 436 shaderContext->shadeSpan(x, y, device, width); in blitRect() [all …]
|
D | SkBlitter_RGB565.cpp | 88 const SkPaint& paint, SkShaderBase::Context* shaderContext) in SkRGB565_Shader_Blitter() argument 89 : INHERITED(device, paint, shaderContext) in SkRGB565_Shader_Blitter() 91 SkASSERT(shaderContext); in SkRGB565_Shader_Blitter() 96 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in SkRGB565_Shader_Blitter() 125 auto* shaderContext = fShaderContext; in blitAntiH() local 134 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
|
D | SkBlitter.cpp | 729 Sk3DBlitter(SkBlitter* proxy, SkShaderBase::Context* shaderContext) in Sk3DBlitter() argument 731 , fShaderContext(shaderContext) in Sk3DBlitter() 933 SkShaderBase::Context* shaderContext = nullptr; in Choose() local 939 shaderContext = shader->makeContext(rec, alloc); in Choose() 940 if (!shaderContext) { in Choose() 943 SkASSERT(shaderContext); in Choose() 953 blitter = alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext); in Choose() 964 blitter = alloc->make<SkRGB565_Shader_Blitter>(device, *paint, shaderContext); in Choose() 986 blitter = alloc->make<Sk3DBlitter>(innerBlitter, shaderContext); in Choose() 994 SkShaderBase::Context* shaderContext) in SkShaderBlitter() argument [all …]
|
D | SkCoreBlitters.h | 36 SkShaderBase::Context* shaderContext); 119 SkShaderBase::Context* shaderContext);
|