Home
last modified time | relevance | path

Searched refs:shaderImageFormatStr (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageAtomicOperationTests.cpp294 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local
301 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in initPrograms()
368 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local
375 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in initPrograms()
376 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_i… in initPrograms()
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1166 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
1186 …"layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_i… in iterate()
1425 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate() local
1437 …"layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shade… in iterate()
1438 …"layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shad… in iterate()
2020 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2032 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()
2034 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()
2417 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2429 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()
[all …]