Searched refs:shaderInt64 (Results 1 – 15 of 15) sorted by relevance
321 …= COMPUTE_TEST_USES_INT64 || m_features == COMPUTE_TEST_USES_INT16_INT64) && !features.shaderInt64) in iterate()
255 visitor->Visit("shaderInt64", &features->shaderInt64) && in Iterate()
633 pFeatures->shaderInt64 = VK_TRUE; in getPhysicalDeviceFeatures()
79 VkBool32 shaderInt64; member
1922 s << "\tshaderInt64 = " << value.shaderInt64 << '\n';
486 .shaderInt64 = false, in anv_GetPhysicalDeviceFeatures()
1071 …printf("\tshaderInt64 = %u\n", features->shaderInt64 … in app_gpu_dump_features()
462 .shaderInt64 = false, in radv_GetPhysicalDeviceFeatures()
3390 , shaderInt64( shaderInt64_ ) in PhysicalDeviceFeatures()3661 shaderInt64 = shaderInt64_; in setShaderInt64()3796 && ( shaderInt64 == rhs.shaderInt64 ) in operator ==()3858 Bool32 shaderInt64; member
1248 VkBool32 shaderInt64; member
893 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderInt64), in deviceFeatures()
1257 VkBool32 shaderInt64; member
1354 VkBool32 shaderInt64; member
1413 VkBool32 shaderInt64; member
2587 pass &= require_feature(report_data, enabledFeatures->shaderInt64, "shaderInt64"); in validate_shader_capabilities()