Searched refs:shaderResourceResidency (Results 1 – 14 of 14) sorted by relevance
231 if (!getPhysicalDeviceFeatures(instance, physicalDevice).shaderResourceResidency) in iterate()
257 visitor->Visit("shaderResourceResidency", &features->shaderResourceResidency) && in Iterate()
635 pFeatures->shaderResourceResidency = VK_TRUE; in getPhysicalDeviceFeatures()
81 VkBool32 shaderResourceResidency; member
1924 s << "\tshaderResourceResidency = " << value.shaderResourceResidency << '\n';
1073 …printf("\tshaderResourceResidency = %u\n", features->shaderResourceResidency … in app_gpu_dump_features()
3392 , shaderResourceResidency( shaderResourceResidency_ ) in PhysicalDeviceFeatures()3673 shaderResourceResidency = shaderResourceResidency_; in setShaderResourceResidency()3798 && ( shaderResourceResidency == rhs.shaderResourceResidency ) in operator ==()3860 Bool32 shaderResourceResidency; member
1250 VkBool32 shaderResourceResidency; member
1383 if (!deviceFeatures.shaderResourceResidency) in checkSparseSupport()
895 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderResourceResidency), in deviceFeatures()
1259 VkBool32 shaderResourceResidency; member
1356 VkBool32 shaderResourceResidency; member
1415 VkBool32 shaderResourceResidency; member
2641 …pass &= require_feature(report_data, enabledFeatures->shaderResourceResidency, "shaderResourceResi… in validate_shader_capabilities()