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Searched refs:shaderResourceResidency (Results 1 – 14 of 14) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
DvktSparseResourcesShaderIntrinsicsBase.cpp231 if (!getPhysicalDeviceFeatures(instance, physicalDevice).shaderResourceResidency) in iterate()
/external/vulkan-validation-layers/libs/vkjson/
Dvkjson.cc257 visitor->Visit("shaderResourceResidency", &features->shaderResourceResidency) && in Iterate()
/external/deqp/external/vulkancts/framework/vulkan/
DvkNullDriver.cpp635 pFeatures->shaderResourceResidency = VK_TRUE; in getPhysicalDeviceFeatures()
DvkStructTypes.inl81 VkBool32 shaderResourceResidency; member
DvkStrUtilImpl.inl1924 s << "\tshaderResourceResidency = " << value.shaderResourceResidency << '\n';
/external/vulkan-validation-layers/demos/
Dvulkaninfo.c1073 …printf("\tshaderResourceResidency = %u\n", features->shaderResourceResidency in app_gpu_dump_features()
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.hpp3392 , shaderResourceResidency( shaderResourceResidency_ ) in PhysicalDeviceFeatures()
3673 shaderResourceResidency = shaderResourceResidency_; in setShaderResourceResidency()
3798 && ( shaderResourceResidency == rhs.shaderResourceResidency ) in operator ==()
3860 Bool32 shaderResourceResidency; member
Dvulkan.h1250 VkBool32 shaderResourceResidency; member
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp1383 if (!deviceFeatures.shaderResourceResidency) in checkSparseSupport()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiFeatureInfo.cpp895 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderResourceResidency), in deviceFeatures()
/external/mesa3d/include/vulkan/
Dvulkan.h1259 VkBool32 shaderResourceResidency; member
/external/skia/third_party/vulkan/vulkan/
Dvulkan.h1356 VkBool32 shaderResourceResidency; member
/external/deqp/external/vulkancts/scripts/src/
Dvulkan.h.in1415 VkBool32 shaderResourceResidency; member
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2641 …pass &= require_feature(report_data, enabledFeatures->shaderResourceResidency, "shaderResourceResi… in validate_shader_capabilities()