Searched refs:shader_len (Results 1 – 2 of 2) sorted by relevance
246 uint32_t shader_len, len; in virgl_encode_shader_state() local274 shader_len = strlen(str) + 1; in virgl_encode_shader_state()276 left_bytes = shader_len; in virgl_encode_shader_state()294 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state()
1080 size_t shader_len; in VkShaderObj() local1091 shader_len = strlen(shader_code); in VkShaderObj()1092 moduleCreateInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1; in VkShaderObj()1100 memcpy(((uint32_t *)moduleCreateInfo.pCode + 3), shader_code, shader_len + 1); in VkShaderObj()