Searched refs:shaderprog (Results 1 – 2 of 2) sorted by relevance
101 const struct gl_shader_program *shaderprog; in brw_gs_upload_binding_table() local115 shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_gs_upload_binding_table()116 if (shaderprog) { in brw_gs_upload_binding_table()119 shaderprog->xfb_program->sh.LinkedTransformFeedback; in brw_gs_upload_binding_table()143 shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; in brw_gs_upload_binding_table()144 if (shaderprog) { in brw_gs_upload_binding_table()148 shaderprog->xfb_program->sh.LinkedTransformFeedback; in brw_gs_upload_binding_table()228 const struct gl_shader_program *shaderprog; in brw_begin_transform_feedback() local237 shaderprog = in brw_begin_transform_feedback()241 shaderprog = in brw_begin_transform_feedback()[all …]
198 const struct gl_shader_program *shaderprog = in brw_ff_gs_populate_key() local201 shaderprog->xfb_program->sh.LinkedTransformFeedback; in brw_ff_gs_populate_key()