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Searched refs:shouldBindFragmentInputs (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp203 !fGpu->glPathRendering()->shouldBindFragmentInputs()) { in bindProgramResourceLocations()
243 fGpu->glPathRendering()->shouldBindFragmentInputs()) { in resolveProgramResourceLocations()
/external/skia/src/gpu/gl/
DGrGLPathRendering.h51 bool shouldBindFragmentInputs() const { in shouldBindFragmentInputs() function