Searched refs:sk_Caps (Results 1 – 5 of 5) sorted by relevance
16 #define sk_Caps (*args.fShaderCaps) macro
25 * GLSL caps can be referenced via the syntax 'sk_Caps.<name>', e.g.26 sk_Caps.sampleVariablesSupport. The value will be a constant boolean or int,31 if (sk_Caps.externalTextureSupport)
49 @if (sk_Caps.integerSupport) {
27 useScale = sk_Caps.floatPrecisionVaries; in emitCode()
18 bool useScale = sk_Caps.floatPrecisionVaries;