Searched refs:smooth_ratio (Results 1 – 1 of 1) sorted by relevance
216 FIXP_SGL smooth_ratio,870 FIXP_SGL smooth_ratio; in calculateSbrEnvelope() local1001 smooth_ratio = FDK_sbrDecoder_sbr_smoothFilter[j-start_pos]; in calculateSbrEnvelope()1003 smooth_ratio = FL2FXCONST_SGL(0.0f); in calculateSbrEnvelope()1012 smooth_ratio, in calculateSbrEnvelope()2013 FIXP_SGL smooth_ratio, /*!< Impact of last envelope */ in adjustTimeSlotHQ() argument2031 FIXP_SGL direct_ratio = /*FL2FXCONST_SGL(1.0f) */ (FIXP_SGL)MAXVAL_SGL - smooth_ratio; in adjustTimeSlotHQ()2056 if (smooth_ratio > FL2FXCONST_SGL(0.0f)) { in adjustTimeSlotHQ()2064 smoothedGain = fMult(smooth_ratio,filtBuffer[k]) + in adjustTimeSlotHQ()2068 smoothedNoise = (fMultDiv2(smooth_ratio,filtBufferNoise[k])>>shift) + in adjustTimeSlotHQ()[all …]