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Searched refs:splitShader (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassMultisampleTests.cpp2101 std::ostringstream splitShader; in init() local
2103 splitShader << in init()
2108splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()
2112splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()
2114splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp usubpassInp… in init()
2116 splitShader << in init()
2124splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNd… in init()
2126splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentN… in init()
2129 splitShader << in init()
2136splitShader << "\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COL… in init()
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