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Searched refs:stencil24_8 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.cpp380 struct D32FS8 { float depth32f; unsigned int stencil24_8; }; in LoadImageRow() member
393 struct D32FS8 { float depth32f; unsigned int stencil24_8; }; in LoadImageRow() member
399 …destI[x] = static_cast<unsigned char>(sourceD32FS8[x].stencil24_8 & 0x000000FF); // FIXME: Quad … in LoadImageRow()